Virtual Reality Content Creation Market SWOT Analysis, Segmentation, Applications & Emerging Audience Till 2026
Virtual reality creates
a digital environment to provide real lifelike experience to the user. Rampant
growth of the gaming sector is a major factor for the growth of virtual reality
content creation market. Increasing demand for virtual reality games on various
platform such as smartphones, PlayStation, and computer have accelerated the
growth of gaming segment in the virtual reality content creation market.
Adventure Time, Vanguard V, Proton Pulse, Need for Speed No Limits VR, Grand
Theft Auto VR, Rez Infinite, Thumper, Kittypocalypse, and Hover Junkers are
some of the games based on virtual reality.
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Increasing adoption of
virtual reality technology by media and entertainment segment have boosted the
growth of the virtual reality content creation market globally.
The online customer
retention has become one of the major challenge for media and entertainment
industries. The implementation of virtual reality technology increases the
retention of viewers for the online channels. For instance, RTV Slovenia, a
Slovenia's national public broadcasting organization have implemented a virtual
reality technology, which helps to improve the engagement through online
content. According to RTV, it recorded 5,000 viewers in 48 hours with an
average time of 2 minutes per session. Similarly, Hotstar an India-based
digital entertainment platform have implemented Vizrt augmented and virtual
reality technology for live online coverage of Indian premier league cricket.
High adoption of virtual technology by film industry have fueled the growth of
virtual reality content creation market. For instance, in 2016, HBO launched a
VR-based game of thrones promo.
Gaming segment held the
dominant position in global virtual reality content creation market in
2016.
Gaming segment held the
dominant position in virtual reality content creation market, in 2016 and is
projected to retain its dominance throughout the forecast period, owing to
increasing advancement of technology in VR headsets such as HTC Vive and
PlayStation VR. Increase in traction of population towards gaming have also
boosted the growth of the gaming segment in virtual reality content creation
market. According to Coherent Market Insights, in 2016 the global gaming market
generated the revenue of US$ 101.1 billion and is projected to reach US$ 115.8
billion by 2018.
North America held the
dominant position in virtual reality content creation market in 2016.
On the basis of
geography, the virtual reality content creation market is segmented into North
America, Europe, Asia Pacific, Latin America, Middle East, and Africa. The
North America region held the dominant position in the market in 2016 and is
projected to retain its dominance throughout the forecast period. The U.S. and
Canada are major economies driving the growth of virtual reality content
creation market in this region. High adoption of novel technology such as
virtual reality and prevalent of video gaming culture in the region especially
in the U.S. have driven the growth of virtual reality content creation market.
Moreover, the Asia Pacific virtual reality content creation market is projected
to grow with the highest CAGR over the forecast period. Increasing VR based
startups play a key role for the growth of VR content creation market in Asia
Pacific region. SmartVizX, Grey Kernel, Merxius, Xenium, Tesseract Inc., and
AbsentiaVR are some of the India based startup companies, which produces
virtual reality based software or solutions.
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Key Companies- Global
Virtual reality content creation Market.
Some of the major
companies in the global virtual reality content creation market include 360
Labs, Blippar, Koncept VR, Matterport, Panedia Pty Ltd., SubVRsive, Vizor,
Voxelus, WeMakeVR, and Wevr
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