Entertainment Robots Market Technological Advancements, Growth Opportunity and Forecast 2018-2026
Robotics designed and developed primarily
developed for the applications to entertain and educate humans that
specifically include small children, guests, clients or elderly population are
included in this category. These find significant applications in narrative or
commercial venues such as Disneyland rides, and few other hospitality segments
to attract customers. These are basically powered by pneumatics, servo motors,
and hydraulic actuators to enable the preprogrammed movements.
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Increasing applications of these automated
systems for education purposes is expected to drive the industry growth through
the forecast period
Reinforcing importance of science,
engineering, technology, math, and arts skills to the children at young age
through these automated systems has garnered huge traction to the industry
portfolio, Number of players in the industry are offering low cost and mass
produced robotic toys that perform various functions on command. These help the
users to enhance and impart problem-solving, critical-thinking, spatial skills,
and reasoning to the children. Moreover, parents are increasingly investing in
basic level robot building training programs for their children. Growth in
demand among trainers, educational institutes and parents for educational
purposes are expected to fuel the entertainment robots market growth.
Entertainment Robots Market Taxonomy
On the basis of product type, the global
entertainment robots market is classified into:
- Robotic
toys
- Robot
dog
- Humanoid
entertainment robots
- Substitute
pets
- Commercial
show robots
- Non-commercial
art robots
On the basis of applications, the global
entertainment robots market is classified into:
- Domestic
- Education
- Research
- Other
commercial applications
Artificial intelligence (AI) integration is
one off the key trends gaining significant traction in the entertainment robots
market
Design and development of these products with
AI have led to significant investments from the participants to gain leverage
in the global industry positioning. For instance, Abyss Creations have made
significant investments for the development of life sized artificially
intelligent humanoid girlfriends that are used as to enhance the learning
capability of the sex bots about the owner’s wants and likes. Moreover,
other cognitive skills integration, voice recognition and proprietary programs
that can be used to detect the user emotions from their expression in addition
with many other AI features that can enhance the information exchange in
between the humans and robots will garner increased adoption of these systems
over the forecast period.
Domestic toys are expected to dominate the
volume demands over the forecast period
This is primarily owing to the mass production
capability, low costs and high utilization of these systems for children
educational purposes. Moreover, humanoids are expected to garner major industry
traction owing to the significant development in voice recognition, moving,
dancing, and walking capabilities of these bots. Commercial show products are
also gaining considerable growth momentum, owing to their primary applications
such as marketing tool and artificial actors primarily to promote their piece
of art or manufactured products and technology.
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Asia Pacific is expected to continue its
overall market dominance due to the largest consumer base in the region
Significant industry consumers in countries
that include China, Japan, India, and Taiwan among few others are expected to
drive the regional demands through the next few years. Other economies that
include significant adoptions include U.S., Great Britain, Germany and Korea.
Industry presence is characterized by intensive competition among the players
to differentiate their products and strengthen their industry foothold.
Established player in the toy-making industry that include Hasbro and Lego have
developed smartphone controlled automated toys to enhance children playing
experience. Moreover, increasing interests of major tech industry participants
such as Google, Facebook, Sony and Toshiba are expected to intensify the
industry competition.
Key players in the entertainment robot
industry include Hasbro, Mattel, Lego, WowWee, Sphero, Bluefrog Robotics,
Aldebaran, Robotis, Modular Robotics, Robobuilder, Abyss Creations, and Toshiba
Machines.
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